I don’t usually believe one prompt can build anything worth keeping. Rừng Trong Kính changed my mind: one prompt, one photo of a real terrarium, and 23.5 minutes later a playable 3D game. Glass tank, LED lamp, moss, ferns, and seven days to keep it all alive.
Every prompt after that went to new directions, not to making it run: glass doors that open, levels and a shop, the thumbs-up poster from my office, then a Pomodoro mode. The tank holds still while you focus and waits for you on breaks.
The first prompt built the base. Everything added after is just a little jam on the cake.